Sonakshi Patel All articles
Career & Creative Growth

Someone Else Would Frame That 'Failure' and Hang It on Their Wall

Sonakshi Patel
Someone Else Would Frame That 'Failure' and Hang It on Their Wall

Photo by Photo by Gianandrea Villa on Unsplash on Unsplash

The Number That Made One Creator Quit (And Another Creator Cry Happy Tears)

A few years back, a photographer I know pulled down an entire Instagram account. Thousands of followers, a couple of posts that had gone mildly viral in niche travel circles, a handful of paid collaboration offers sitting in her DMs. She called it a failure. Too slow. Too small. Not worth the effort anymore.

Around the same time, a friend of mine who'd been shooting portraits out of her apartment was doing a literal happy dance over hitting 400 followers. Four hundred. She'd been at it for eight months, posting consistently, and that number felt like a standing ovation.

Same platform. Same general creative space. Two completely different definitions of what "making it" even looks like.

That gap — the one between how you see your own work and how someone else might see it — is where a lot of creative careers quietly fall apart.

Why Our Brains Are Genuinely Bad at This

Here's the uncomfortable psychological reality: humans are wired for social comparison, and creators are especially vulnerable to it. When you're building something in public — a portfolio, a channel, a body of work — you're constantly surrounded by visible metrics. Likes, views, followers, shares. All of it quantified and ranked in real time.

The problem is your brain doesn't compare you to the average. It compares you to whoever is most visible in your feed. And the most visible people are almost never the average. They're the outliers. The ones who either got incredibly lucky, put in a decade of invisible work before their breakout, or had resources and connections that never show up in the highlight reel.

So you're measuring your chapter three against someone's polished season finale — and then deciding your chapter three is garbage.

Psychologists call this "upward social comparison," and research consistently shows it tanks motivation, distorts self-assessment, and makes people abandon goals they were actually making real progress toward. In creative fields, where so much of the work is subjective and the timelines are nonlinear, this effect gets amplified in ways that can genuinely derail careers.

The "Mediocre" Work That Found Its People

Let's talk about some real patterns here, because the examples are everywhere once you start looking.

There's a whole genre of creator story that goes something like this: person makes something, decides it's not good enough, nearly gives up — and then that exact thing connects with an audience in ways they never anticipated. The podcast that got 200 downloads an episode for two years before one episode landed on a curated playlist and changed everything. The Substack newsletter that felt like shouting into a void until the right person shared it in the right Slack community. The short film that got rejected from every festival it entered and then racked up millions of views on YouTube three years later when the algorithm finally caught up with it.

What these stories share isn't luck, exactly. It's that the creator kept the work alive long enough for the audience to find it. And the thing that almost killed the work wasn't external rejection — it was internal dismissal.

The creator decided it wasn't good enough before the audience got a chance to disagree.

The Sliding Scale of "Good Enough"

Here's a framework worth sitting with: success in creative work is almost always relative to context, not absolute.

A 10,000-person email list is a modest number if you're a major media brand. It's a life-changing business asset if you're an independent creator who's been at it for two years. A short story collection that sells 800 copies would devastate a debut author expecting bestseller status. It would be a career-defining milestone for someone who self-published a passion project and expected to sell copies only to their immediate family.

The work doesn't change. The context does.

So when you catch yourself calling something a failure, it's worth asking: failure by whose standard? Compared to what baseline? Measured over what timeline? Because the answers to those questions matter enormously, and most of us skip right past them when we're in the emotional thick of it.

Redefining the Finish Line

One practical shift that actually helps: get specific about what you were trying to do before you evaluate whether you did it.

This sounds obvious, but most creators set vague goals — "grow my audience," "make something good," "get my work out there" — and then judge themselves against a moving target that keeps shifting upward. When the goal isn't defined, the finish line is wherever someone else happens to be standing.

Try this instead. Before you launch something, write down three concrete things that would make this feel like a win. Not aspirational stretch goals. Actual wins. Maybe it's getting five genuine responses from readers who connected with the work. Maybe it's finishing the thing at all, because you have a history of abandoning projects. Maybe it's learning a new skill in the process of making it.

When you have a defined finish line, you can actually cross it. And when you cross it, you can call it what it is: a success, even if it's a quiet one.

The Work You're Embarrassed About Is Someone's Inspiration

I want to leave you with this, because I think it's the thing that gets lost most often in conversations about creative failure.

Somewhere, right now, there is a creator at the very beginning of their journey who would look at your body of work — the stuff you consider unimpressive, inconsistent, not-quite-there-yet — and feel genuinely inspired. Not because they have low standards. Because they're standing where you were standing three years ago, and you've come further than you realize.

The comparison trap works in both directions. Yes, there's always someone ahead of you. But there's also always someone looking at where you are and thinking: I hope I get there someday.

Your "failure" is a data point, not a verdict. It's information about one moment in a much longer story. And the story isn't over just because you decided the chapter was bad.

Keep the work. Keep going. Let the audience decide what it means.

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